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Showing 4 articles matching ""Julia Kim""

Editorial: Just Enough of a Shared Vision

Issue 43 | 2019-02-14

Peter Murray

What makes a vibrant community? A shared vision! When we live into a shared vision, we can accomplish big goals even when our motivations are not completely aligned.

Never Best Practices: Born-Digital Audiovisual Preservation

Issue 43 | 2019-02-14

Julia Kim, Rebecca Fraimow and Erica Titkemeyer

Archivists specializing in time-based born-digital workflows walk through the technical realities of developing workflows for born-digital video. Through a series of use cases, they will highlight situations wherein video quality, subject matter, file size and stakeholder expectations decisively impact preservation decisions and considerations of “best practice” often need to be reframed as “good enough.”

Editorial Introduction: People

Issue 32 | 2016-04-25

Meghan Finch

by Meghan Finch Two issues ago, coordinating editor Carol Bean identified a focus on data, in our profession and in the Issue 30 articles, and also recognized that as information professionals, it goes beyond just the data to the conventions and standards necessary for working with data. [1] I’d like to offer a similar sentiment […]

How to Party Like it’s 1999: Emulation for Everyone

Issue 32 | 2016-04-25

Dianne Dietrich, Julia Kim, Morgan McKeehan, and Alison Rhonemus

Emulated access of complex media has long been discussed, but there are very few instances in which complex, interactive, born-digital emulations are available to researchers. New York Public Library has made 1980-90’s era video games from 5.25″ floppy disks in the Timothy Leary Papers accessible via a DosBox emulator. These games appear in various stages of development and display the work of at least four of Leary’s collaborators on the games. 56 disk images from the Leary Papers are currently emulated in the reading room. New York University has made late 1990s-mid 2000’s era Photoshop files from the Jeremy Blake Papers accessible to researchers. The Blake Papers include over 300 pieces of media. Cornell University Library was awarded a grant from the NEH to analyze approximately 100 born-digital artworks created for CD-ROM from the Rose Goldsen Archive of New Media Art to develop preservation workflows, access strategies, and metadata frameworks. Rhizome has undertaken a number of emulation projects as a major part of its preservation strategy for born-digital artworks. In cooperation with the University of Freiburg in Germany, Rhizome recently restored several digital artworks for public access using a cloud-based emulation framework. This framework (bwFLA) has been designed to facilitate the reenactments of software on a large scale, for internal use or public access. This paper will guide readers through how to implement emulation. Each of the institutions weigh in on oddities and idiosyncrasies they encountered throughout the process — from accession to access.

ISSN 1940-5758